I have worked on over a dozen successful game titles in my 9 years experience for the PC, XBOX, PS2, PSP, Wii, and iPhone platforms.
I have experience working with 3 different 3D software packages (3DSMax, SoftImage XSI, and Maya) as well as Photoshop and several in house tools.
WORK EXPERIENCE:
The Center for Arts and Technology- October 2010- Present
130 Carelton street, Fredericton
New Brunswick, Canada
3D Game Animation Instructor
Gameloft- October 2008- August 2010
5800 Rue Saint Denis, Montreal
Quebec, Canada
Senior Environmental Artist
Senior Environmental Artist
HB Studios Multimedia Ltd- October 2001- May 2008
37 Hall Street, Lunenburg
Nova Scotia, Canada B0J 2C0
Jr Artist, Artist, and Senior Artist
I was also responsible for being a Teaching Aid. Several of the courses at The Center are offered via VCU (video conferencing unit). It was my responsibility as a TA to set up for the class, recieve and distribute files from the VCU Instructor to the students and to follow along if the students had any questions after the class was done, or while the class was in progress.
Jr Artist, Artist, and Senior Artist
TEACHING
While working at The Center for Arts and Technology as an Instructor in the 3D Game Animation Program, I was responsible for further developpment of the 3D Game Animation prograe by creating tutorials for students to follow, learn from and develop industry standard skills by. Please find attached an example of a tutorial I created for the students to follow to create a Stadium Environment.I was also responsible for being a Teaching Aid. Several of the courses at The Center are offered via VCU (video conferencing unit). It was my responsibility as a TA to set up for the class, recieve and distribute files from the VCU Instructor to the students and to follow along if the students had any questions after the class was done, or while the class was in progress.
PROJECTS
Gangstar- Miami Vindication- iPhone (2010)
- created buildings and textures for hotels, rich houses, villas, poor houses etc to be used in
an environment
- placed buildings, props, etc in scenes
- implimented changes to the game using an SVN Pipeline
- 3DSMAX 9
GT Racing- iPhone (2010)
- I was added to the teams for the last few months of production as an extra resource artist
- worked with another artist to create the Monaco Race Track
- 3DSMAX 9
NFL 2010- iPhone
- created all stadium environments and textures
- 3DSMAX 9
Guitar Rock Tour 2- iPhone (2009)
- was responsible for creating 4 complete world location environemts
- was responsible for basic light animations to create the feeling of a concert environment
- implimented changes to the game using an SVN Pipeline
- 3DSMAX 9
Dungeon Hunter, Sandstorm and GT Racing- iPhone (2009)
- I was added to the teams for the last few months of production as an extra resource artist
- 3DSMAX 9
EA Sports NBA LIVE 09- released 2008
- Implemented all art related environment changes into the Perforce Pipeline
- Updated all PS2 environment data into the PSP
- Maya 7 and 8
THQ Big Beach Sports- released 2008
- Worked as an extra art resource
- Created animal models, dolphin, birds, and a turtle to add characters to the island environment
- Maya 7
EA Sports- Euro 2008
- Responsible for the look and the creation of 5 complete high and low poly environments
with 3 different lighting styles (sunny, sunset and night) Was also responsible for 3 other
environments created by a fellow artist and their implementation into the Perforce Pipeline.
- Worked directly with Art Director, Producers, Tech Lead and Programmers so make sure
that the environments were compatible with the PS2 and the PSP platforms.
- XSI SoftImage
EA Sports UEFA Champions League
- Entered the project just before Alpha and was responsible for the look of the pitch, kits, and
'unlockable' environments.
- Introduced to Perforce during the course of this project
- SoftImage XSI 4
EA Sports Rugby 2006
- Responsible for creating Concept Art for Rugby 2006. Worked directly with Programmers,
Artists, Art Lead and Art Director to achieve the best possible working result needed for the
overall stylistic look of the game environments
- Established the overall lighting fxs for daytime, overcast and nighttime environments
- Established and delivered benchmark artwork
- Taught new modeling and texturing skills, new programs and tools to artists
- Created 8 instructional and procedural tutorials for art staff to follow
- Created and delivered 9 recognizable environments and textures using XSI SoftImage and
Photoshop
- SoftImage XSI 3.5
EA Sports Cricket 2005
- Stepped in when needed to aid fellow team members complete 3 environments and
several particle lighting FX
- SoftImage XSI 3.5
EA Sports Rugby 2005
- Worked with Art Lead to establish values and the look for nighttime particle FX
- Responsible for learning new vertex painting tools and fielding any questions from artists
- "Go To" person for anyone with questions or explanations about any tools or programs
being used.
- Completed 14 environments and corresponding textures using XSI SoftImage and
Photoshop
- Completed 9 night time environments using Particle FX tools
- SoftImage XSI 3.5
EA Sports Cricket 2004
- Created 18 environments and textures using 3D Studio Max and Photoshop
- 3DSMax
EA Sports Rugby 2004
- Created 13 environments and textures using 3D Studio Max and Photoshop
- 3DSMax
EDUCATION
Saint Mary's University Executive and Professional Development
2006 Certificate in Leadership Development
- February 2006, Leadership Development Workshop
- February 2006, Leadership Development Workshop
- March 2006, Interpersonal Communication Skills
- November 2006, Team Building and Group Dynamics
McKenzie College 2001
- Presidents list Graduate with 90+ average.